{
"headline": "Published in ARCHITECT: Integrating VR and AR Into Design Workflows", "subhead": "October 23, 2019",
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{
"text": "Practitioners—including Stantec’s Brendan Mullins—offer advice for incorporating the technology into the design process"
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{
"text": "
As recently as five years ago, integrating virtual reality (VR) into design workflows required custom programming using a game design engine—that is, building a video game to take users into immersive 3D worlds. The cost and technical challenges involved in converting BIM into VR environments prohibited all but the most digitally savvy firms from investing the resources to make it a core aspect of their practices.
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{
"headline": "Published in ARCHITECT: Integrating VR and AR Into Design Workflows",
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"authors": [
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"promotionalImage": "\/content\/dam\/stantec\/images\/people\/m\/brendan\u002Dmullins.jpg",
"personFirstName": "Brendan",
"personLastName": "Mullins",
"mappedPromoText": "Brendan is our design computing discipline leader. His expertise includes computational design, advanced visualization, artificial intelligence, and more.",
"contactEmail": "brendan.mullins@stantec.com"
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