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Published in ARCHITECT: Integrating VR and AR Into Design Workflows

October 23, 2019

Practitioners—including Stantec’s Brendan Mullins—offer advice for incorporating the technology into the design process

As recently as five years ago, integrating virtual reality (VR) into design workflows required custom programming using a game design engine—that is, building a video game to take users into immersive 3D worlds. The cost and technical challenges involved in converting BIM into VR environments prohibited all but the most digitally savvy firms from investing the resources to make it a core aspect of their practices. 

Read full article in Architect.

  • Brendan Mullins

    Based in San Francisco, Brendan is the US West digital delivery lead. There, he’s focused on computational design, advanced visualization, and artificial intelligence.

    Contact Brendan
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